Autodesk Maya Lt 2020 Release



Maya 2020.2 is available for Windows 7/10, RHEL/CentOS 7.3-7.7 Linux and macOS 10.13+ on a rental-only basis. Since the previous release, the price of subscriptions has risen to $205/month or $1,620/year. Maya LT 2020.2 is available for Windows 7/10 and macOS 10.13+ on a rental-only basis, with subscriptions now costing $35/month or $265/year. Release notes list what's fixed, and any late-breaking issues and known limitations for Autodesk® Maya. Maya 2020 Maya 2020.2 Update Release Notes Maya 2020.2 Update Release Notes Japanese (日本語) Maya 2020.2 Update Release Notes Simplified Chinese (简体中文) Maya 2020.2 Update Open Source Components (no change from 2020) Maya 2020.1.

Autodesk Maya (LT) 2020.1 Multililingual MacOS

The Autodesk products team is pleased to announce the availability of Maya LT 2020. This release includes improved Cached Playback improvements, as well as new features and improvements in Animation, Rigging, Modeling, and Lighting. It provides many performance enhancements as well as bug fixes, including fixes delivered in Maya and Maya LT 2019.1 and 2019.2 updates.

Welcome to Maya and Maya LT 2020. These release notes describe known limitations, issues, and fixes in Autodesk Maya, Maya LT, or both.

For the full list of new and improved features, and fixed bugs please refer to the release notes located here

Autodesk has released Maya 2020, the latest version of its 3D animation software, extending the cached playback system to support simulations, and updating the Bifrost for Maya multiphysics plugin.

The release also adds Remesh and Retopologize tools, support for a new matrix-driven rigging workflow, a GPU-based Proximity Wrap deformer and a new system of animation bookmarks.

The retopology tools and improvements to animation workflow also feature in Maya LT 2020, the latest version of the cut-down edition of Maya aimed at games artists.

In related news, Autodesk has released Arnold 6, the latest version of the renderer, officially making Arnold GPU, its new GPU rendering system, available as a stable production release.

What’s New:

This release provides new tools and updates to help animators, modelers, riggers, and technical artists be more efficient and productive so they can spend more time on the creative.

There’s no denying there is a lot here for animators to be happy аbout: over sixty new animation features build on the Maya 2019 release, plus new Time Slider bookmarks to help you organize your work in time and playback ranges. Updates to Cached Playback provide new preview modes and efficient caching for image planes and dynamics, giving you faster playback and more predictable results.

New Remesh and Retopologize commands let modelers spend less time cleaning up models, and for riggers and character TDs, we have new matrix-driven workflows plus a new wrap deformer. Overall, we hope you’ll notice a smoother overall experience with the viewport, now that we’ve made some improvements that make more efficient use of your hardware.

Arnold GPU rendering is freshly out of beta and included with Maya 2020, alongside the new version of Bifrost that delivers significant performance improvements and several new pre-build graphs.

Compatibility: macOS 10.12 or later, 64-bit processor
Homepagehttps://www.autodesk.com/

Screenshots



Autodesk has posted lists of new features in Maya 2020.2 and Maya LT 2020.2 in the online documentation for the 3D modelling and animation software.

Changes common to both versions include workflow updates to the Outliner, a new Preserve UVs setting for Target Welds, and the option to run Viewport 2.0 in OpenGL mode on a remote desktop.

Outside the core application, the Maya to Arnold plugin now supports USD export and the option to render much larger scences generated by Maya’s Bifrost fluid simulation toolset.

Updated: Autodesk has tweeted to say that Maya 2020.2 is now available to download.

Maya 2020.2 and Maya LT 2020.2: updates to the Outliner
Compared to recent updates, the feature lists for both Maya 2020.2 and Maya LT 2020.2 are fairly short, and consist primarily of workflow improvements.

The main Outliner gets a new vertical splitter bar in addition to the existing horizontal splitter, helping to optimise use of interface space when working with complex scenes, as shown in the image above.

Users can also now create Sets and Quick Select Sets of scene objects from the Outliner contextual menu, as well as from the Create menu.



Maya 2020.2 and Maya LT 2020.2: new Preserve UVs option for Target Welds
Other changes include a new Preserve UVs option for the Target Weld tool, which enables users to choose whether the UVs of a model are modified by Target Welds, as shown above.

Users with Nvidia GPUs can also now run Viewport 2.0 in OpenGL mode when working on a remote desktop, instead of Maya automatically switching to DirectX 11 mode.

Maya 2020.2 only: reserve namespaces for file references
When working with referenced files, it is now possible to reserve a namespace for a reference even when the reference itself is not loaded, preventing it from being used inadvertently by other nodes.

Updates to the Maya to Arnold, Bifrost and Substance plugins
Outside the core application, Maya to Arnold (MtoA), the integration plugin for Autodesk’s Arnold renderer, gets the option to export Arnold scene data in USD format.

MtoA 4.0.3, released last month, also makes it possible to render scenes generated with Maya’s Bifrost simulation toolset containing geometry larger than 4GB.

The Bifrost for Maya plugin itself has also been updated, although 2.0.5.1 is a bugfix release.

According to the documentation, Adobe has also updated the Substance in Maya plugin, which makes it possible to edit materials in Substance Designer’s .sbsar format inside Maya.

At the time of writing, version 2.1.2 hasn’t been added to the online release notes, but it features “new scripting commands, an upgraded user interface [and] bug fixes”.

Pricing and availability
Maya 2020.2 is available for Windows 7/10, RHEL/CentOS 7.3-7.7 Linux and macOS 10.13+ on a rental-only basis. Since the previous release, the price of subscriptions has risen to $205/month or $1,620/year.

Maya LT 2020.2 is available for Windows 7/10 and macOS 10.13+ on a rental-only basis, with subscriptions now costing $35/month or $265/year.


Read a full list of new features in Maya 2020.2 in the online release notes

Related posts:

Tags: animation, Arnold, autodesk, Bifrost, Bifrost for Maya, Bifrost for Maya 2.0.5.1, DirectX, file referencing, GeForce, integration, Maya, Maya 2020.2, Maya LT, Maya LT 2020.2, Maya to Arnold, mtoa, MtoA 4.0.3, namespace, new features, NVIDIA, object set, OpenGL, outliner, plugin, Preserve UVs, price, Quadro, Quick Set, remote desktop, rendering, SBSAR, simulation, splitter bar, Substance, Substance Desiger, Substance for Maya, Substance for Maya 2.1, Substance for Maya 2.1.2, SuperAlloy Interactive, system requirements, Target Weld, timeline, Unity, USD, USD export, vertical splitter bar, Viewport 2.0

Autodesk Maya (LT) 2020.1 Multililingual MacOS

The Autodesk products team is pleased to announce the availability of Maya LT 2020. This release includes improved Cached Playback improvements, as well as new features and improvements in Animation, Rigging, Modeling, and Lighting. It provides many performance enhancements as well as bug fixes, including fixes delivered in Maya and Maya LT 2019.1 and 2019.2 updates.

Welcome to Maya and Maya LT 2020. These release notes describe known limitations, issues, and fixes in Autodesk Maya, Maya LT, or both.

For the full list of new and improved features, and fixed bugs please refer to the release notes located here

Autodesk has released Maya 2020, the latest version of its 3D animation software, extending the cached playback system to support simulations, and updating the Bifrost for Maya multiphysics plugin.

The release also adds Remesh and Retopologize tools, support for a new matrix-driven rigging workflow, a GPU-based Proximity Wrap deformer and a new system of animation bookmarks.

The retopology tools and improvements to animation workflow also feature in Maya LT 2020, the latest version of the cut-down edition of Maya aimed at games artists.

In related news, Autodesk has released Arnold 6, the latest version of the renderer, officially making Arnold GPU, its new GPU rendering system, available as a stable production release.

What’s New:

This release provides new tools and updates to help animators, modelers, riggers, and technical artists be more efficient and productive so they can spend more time on the creative.

There’s no denying there is a lot here for animators to be happy аbout: over sixty new animation features build on the Maya 2019 release, plus new Time Slider bookmarks to help you organize your work in time and playback ranges. Updates to Cached Playback provide new preview modes and efficient caching for image planes and dynamics, giving you faster playback and more predictable results.

New Remesh and Retopologize commands let modelers spend less time cleaning up models, and for riggers and character TDs, we have new matrix-driven workflows plus a new wrap deformer. Overall, we hope you’ll notice a smoother overall experience with the viewport, now that we’ve made some improvements that make more efficient use of your hardware.

Arnold GPU rendering is freshly out of beta and included with Maya 2020, alongside the new version of Bifrost that delivers significant performance improvements and several new pre-build graphs.

Autodesk maya lt 2020 releases

Compatibility: macOS 10.12 or later, 64-bit processor
Homepagehttps://www.autodesk.com/

Screenshots